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James Duar
Merch Industrial
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Posted - 2006.12.17 03:46:00 -
[1]
Edited by: James Duar on 17/12/2006 03:48:55 Hold on, are the data interfaces persistent though? Do you get to keep them? Because if you do then, yes, while the component costs might be high to build one, considering the inflated costs of T2 you're still going to get rich even if you don't get an uber-efficient BPC.
EDIT: Ok I've double checked and yes you hold on to the data interface forever. So I see no problem with them requiring a large number of components to build. T2 is hideously over-priced - you will make a profit on every ship you sell by a good margin regardless.
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James Duar
Merch Industrial
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Posted - 2006.12.17 07:59:00 -
[2]
Originally by: Tribunal
Originally by: James Duar T2 is hideously over-priced - you will make a profit on every ship you sell by a good margin regardless.
And thus this new system fixes nothing.
Prices drop when supply increases. Supply will always be limited by players though so the price will be pretty high for a while, and probably always a lot higher then build cost. But the baseline of competition will be what the inventors can come up with, not the BPO owners since they'd be retarded to try and undercut inventors since they'd be giving away their profit margins.
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James Duar
Merch Industrial
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Posted - 2006.12.17 09:45:00 -
[3]
Originally by: Qutsemnie Well if they are permanent then eventually they will work themselves out into alliances.
I didnt see them say this: "And to think that Invention was supposed to be a method for the common man (not insane grinder) to get T2 BPCs... "
By common man you mean everyone producing t2 easily relative to the efforts of an uncommon man?
It seems clear to me that data interfaces are meant to be a gateway project to seperate the men from the boys as corps go. A major achievement that gives you t2 opportunities that arnt based on luck or early advantage.
Now whether or not the areas after the data interfaces will be feasible remains to be seen. But the data interface being the gate keeper isnt neccesarily just bad.
This is currently what I think. In many ways I like the idea of the data interface being a corp heritage, and a way into the Tech 2 market that requires merely effort, and less luck. Provided invention can repay itself at a reasonable rate.
Considering that exploration is now very easy to get into with the lowered skill requirements, it would be bad if every man and his dog was jumping into invention.
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